Table of Contents
Perks of Agility
- Agility Courses
- Gnome Stronghold Course
- Burthorpe Agility Course
- Brimhaven Agility Arena
- Werewolf and Skullball Agility Courses
- Agility Pyramid
- Penguin Agility Course
- Barbarian Outpost Agility Course
- Ape Atoll
- Wilderness Agility Course
- Yanille Agility Dungeon
- Bandos' Throne Room Course
- Dorgesh-Kaan Agility Course
- Advanced Gnome Stronghold Course
- Advanced Barbarian Outpost Agility Course
- Miscellaneous
There are many shortcuts in RuneScape, all of which are extremely useful for traveling around faster. In order to use these shortcuts your character must have the corresponding agility level listed below, along with any other requirements. Some of these shortcuts require the use of mith crossbow and mithril grapple (or better). The requirements, levels and items, are all listed below:
Level Required | Type | Location | Other Requirements |
5 | Falador Agility shortcut |
None. | |
8 | Grapple |
River crossing to Al Kharid | 19 37 |
11 | Grapple |
Falador Wall | 37 19 |
13 | Varrock south fence jump | None. | |
16 | Yanille Agility shortcut | None. | |
20 | Coal truck log balance | None. | |
21 | Varrock Agility shortcut | None. | |
25 | Eagles' Peak Agility shortcut | None. | |
26 | Falador wall crawl | None. | |
28 | Draynor Manor broken railing | None. | |
29 | Oo'glog Agility shortcut | None. | |
31 | Draynor Manor stones to Champions' Guild | None. | |
32 | Grapple |
Catherby cliff | 35 35 Fishing Contest |
33 | Ardougne log balance shortcut | None. | |
36 | Grapple |
Water Obelisk Island escape | 22 39 |
37 | Gnome Stronghold shortcut | The Grand Tree | |
38 | Al Kharid mining pit cliffside scramble | None. | |
39 | Grapple |
Yanille wall | 38 21 |
40 | Rope climb south-east of the Agility Pyramid | None. | |
41 | Trollheim easy cliffside scramble | None. | |
42 | Dwarven Mine narrow crevice | None. | |
43 | Trollheim medium cliffside scramble | None. | |
44 | Trollheim advanced cliffside scramble | None. | |
46 | Cosmic Temple medium narrow walkway | None. | |
47 | Trollheim hard cliffside scramble | None. | |
48 | Log balance to the Fremennik Province | None. | |
51 | Edgeville Dungeon to Varrock Sewers pipe | None. | |
53 | Grapple |
Karamja crossing, south of the volcano | 21 42 |
58 | Port Phasmatys ectopool shortcut | None. | |
59 | Elven overpass easy cliffside scramble | None. | |
60 | God Wars temple escape to the Wilderness | None. | |
61 | Slayer Tower medium spiked chain climb | None. | |
62 | Slayer Dungeon narrow crevice | None. | |
64 | Trollheim Wilderness route | None. | |
65 | Paterdomus Temple to Morytania shortcut | None. | |
66 | Cosmic Temple advanced narrow walkway | None. | |
68 | Elven overpass medium cliffside scramble | None. | |
70 | Taverley Dungeon pipe squeeze | None. | |
70 | Cross cave, south of Dorgesh-Kaan | 70 70 |
|
71 | Slayer Tower advanced spiked chain climb | None. | |
74 | Shilo Village stepping stone | None. | |
80 | Taverley Dungeon spiked blade jump | None. | |
81 | Slayer Dungeon chasm jump | None. | |
85 | Elven overpass advanced cliffside scramble | None. | |
86 | Kuradal's Dungeon wall climb | None. | |
90 | Kuradal's Dungeon wall run | None. |
A vital part of exploring the world of RuneScape is the ability to run. The higher your character's agility level, the faster your run energy will recover, thus the longer they will be able to run.
Your character will always restore their own energy. To increase the rate at which your character replenishes their run energy then right-click the run option and select rest. Your character will then sit down and their run and life points will increase the rate at which they replenish.
Some other methods of restoration include:
Item | Effect |
Papaya | Restores 10% energy |
Sq'irk juice | Restores 10-40% energy, depending on type of juice |
White tree fruit | Restores 16% energy |
Sweets | Restores 20% of run energy per sweet |
Energy potion | Restores 20% of run energy per dose |
Energy mix | Restores 20% of run energy per dose |
Summer pie | Restores 20% energy; +5 to Agility |
Super energy potion | Restores 40% of run energy per dose |
Super energy mix | Restores 40% of run energy per dose |
Explorer's ring | Restores 50% of your run energy a number of times per day (depending on the level of the ring) |
Strange fruit | Restores 60% energy |
Goutweed tuber | Restores 100% energy |
Mint cake | Restores 100% energy |
Tireless Run (Spirit terrorbird) | Restores a portion of your run energy based on your Agility level |
Oo'glog's Salt water spring | Restores run energy and stops it from depleting for a short period of time |
With a higher Agility level, your character can yield more from the gathering skills: Fishing, Thieving, and Hunter.
Multiple Catching:
When fishing tuna, swordfish, or sharks your character will have a chance of receiving a bonus fish (no experience is gained for the bonus fish). Below are the exact levels required to begin multiple fishing catching.
The higher your character's agility level, the greater the chance of receiving a bonus fish. However, at a certain level the chances will no longer increase, but stay the same. Both of these levels are listed:
Level | Fish | Begin Multiple Catching | Limit (Highest chance) |
35 Fishing | Raw tuna | 35 Agility | 70 Agility |
50 Fishing | Raw swordfish | 50 Agility | 80 Agility |
76 Fishing | Raw shark | 76 Agility | 99 Agility |
Multiple Pickpocketing:
As you gain higher agility levels, there is a possibility of doubling, tripling, and even quadrupling the loot you receive! The result is the same as pickpocketing the NPC 2, 3, or 4 times, but in the time in takes to pickpocket them once.
Here is a list of all agility courses and activities:
Name | Level Required |
Gnome Stronghold Agility Course | 1 |
Gnome Ball | 1 |
Low-level Agility arena obstacles | 1 |
Burthorpe Agility Course | 1 |
Brimhaven Agility Arena | 1 |
Medium-level Agility arena obstacles | 20 |
Werewolf Skullball | 25 |
Agility Pyramid | 30 |
Penguin Agility Course | 30 |
Barbarian Outpost Agility Course | 35 |
High-level Agility arena obstacles | 40 |
Ape Atoll Agility Course | 48 |
Use of Crystal Equipment | 50 |
Wilderness Agility Course | 52 |
Bandos' Throne Room Course | 60 |
Werewolf Agility Course | 60 |
Dorgesh-Kaan Agility Course | 80 |
Advanced Gnome Stronghold Agility Course | 85 |
Advanced Barbarian Outpost Agility Course | 90 |
Agility level:
1 Agility.
Location:
Inside Tree Gnome Stronghold; northwest of Ardougne.
Fastest Way to Arrive: If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.
Notes:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.
Course Map:
Experience Table:
Obstacle | Experience Gained |
Log balance | 7.5 |
Obstacle net | 7.5 |
Tree branch | 5 |
Balancing rope | 7.5 |
Tree branch | 5 |
Obstacle net | 7.5 |
Obstacle pipe | 7.5 |
Completed Course | 86.5 |
Agility Level:
1 Agility
Location:
In the northern part of Burthorpe, just east of the Games Room.
Fastest Way to Arrive:
Cast the Burthorpe home teleport and run a bit north-east.
Course Map:
Obstacle | Experience Gained |
Log beam | 5.5 |
Wall | 5.5 |
Balancing ledge | 5.5 |
Obstacle low wall | 5.5 |
Rope swing | 5.5 |
Monkey bars | 5.5 |
Ledge | 46.5 |
Completed Course | 79.5 |
Agility level:
1 Agility, although 40 Agility is recommended to complete all the obstacles.
Location:
In the east of Brimhaven.
Fastest Way to Arrive:
Teleport to Musa Point using an Amulet of glory and walk.
Notes:
Speak to Cap'n Izzy No-Beared to gain admission, which will cost 200gp if you have not completed the Rocking Out quest.
The object of the activity is to tag the pillars located in the arena in order to get tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for one, which has the exit. Follow the flashing red arrow to find out which pillar you need to tag. Each time you tag an active pillar, you will gain a ticket, which can be used to purchase rewards later.
Between each pair of platforms is an obstacle which must be overcome. If you fail an obstacle, you will take damage. It is recommended to bring light or weight reducing equipment and lots of food, as failed obstacles will reduce your lifepoints by 20-60.
Course Map:
Experience Table:
Object | Agility Level Required | Experience | Failable? |
Blade | 20 | 0 | Yes |
Log Balance | 1 | 12 | Yes |
Pressure Pad | 20 | 26 | Yes |
Balancing Rope | 1 | 10 | Yes |
Monkey Bars | 1 | 14 | Yes |
Rope Swing | 1 | 20 | Yes |
Pillar | 1 | 18 | Yes |
Low Wall | 1 | 8 | Yes |
Balancing Ledge | 1 | 16 | Yes |
Floor Spikes | 20 | 24 | Yes |
Plank | 1 | 6 | Yes, If you walk on wrong plank |
Hand Holds | 20 | 22 | Yes |
Spinning Blade | 40 | 28 | Yes |
Darts | 40 | 30 | Yes |
Completed Course | 234 |
If you wear Karamja gloves (2) or higher, you can gain an experience boost:
Course | Without | With |
Plank walk | 6 | 6.5 |
Log balance | 12 | 13.2 |
Pressure pad | 26 | 28.5 |
Rope swing | 20 | 22 |
Pillar | 18 | 19.5 |
Low wall | 8 | 8.5 |
Floor spikes | 24 | 26.5 |
Darts | 30 | 33 |
Monkey bars | 14 | 15.5 |
Balancing rope | 16 | 17.5 |
Balancing ledge | 16 | 17.5 |
Spinning blade | 28 | 31 |
Hand holds | 22 | 24.2 |
You can buy several items with your agility tickets, obtained by tagging the active pillars:
Talk to "Pirate Jackie the Fruit" for your rewards, found outside in the hut.
- One Ticket (1): 240 exp to agility
- Ten Tickets (10): 2,480 exp to agility
- Twenty Five Tickets (25): 6,500 exp to agility
- One Hundred Tickets (100): 28,000 exp to agility
- One Thousand Tickets (1000): 320,000 exp to agility
- Toad Flax: 3 Tickets
- Wergali: 5 Tickets
- Snapdragon: 10 Tickets
- Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)
The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.
Ticket count | No gloves per ticket | No gloves total XP | With gloves per ticket | With gloves total XP |
1 | 240 | 240 | 264 | 264 |
10 | 248 | 2,480 | 272 | 2,720 |
25 | 260 | 6,500 | 288 | 7,200 |
100 | 280 | 28,000 | 308 | 30,800 |
1000 | 320 | 320,000 | 352 | 352,000 |
Werewolf and Skullball Courses:
Agility level:
25 Agility (for the Skullball course) and 60 Agility (for the Werewolf course).
Location:
In the swamps of Morytania.
Fastest Way to Arrive:
Travel to Canifis and follow the north-eastern path, past the Slayer Master. From there head south/south-east through the swamp until you reach an area with an Agility symbol. Talk to the Agility Trainer (you must be wearing a ring of charos) and go down the trapdoor.
Notes:
You must be wearing a ring of charos to enter the course. This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course cannot be failed, except the zip wire. If you retrieve the stick and bring it back to the Agility Boss at the arena, you will receive bonus XP.
Course Map:
Experience Table:
Object | Failable? | Experience Gained |
Stepping Stones | No | 50 (10 per stone) |
Hurdles | No | 60 (20 per hurdle) |
Pipe | No | 15 |
Skull Slope | No | 25 |
Zip Line | Yes | 200 |
Retrieving the Stick | N/A | 190 |
Completed Course | N/A | 350 |
Note: If you fail the zip line, you will lose lifepoints and will not gain the full experience.
Skullball:
Skullball is an agility minigame. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 XP if you can complete the course in 4 minutes or less, and will lose roughly 8 XP for every 3 seconds over 4 minutes.
You can perform 3 actions in skullball - tap, kick and shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action | Spaces Moved |
Tap | 1 |
Kick | 4 |
Shoot | 10 |
Agility level:
30 Agility
Location:
In the Desert; head east from the Crocodile pond north of Sophanem, and run past the Wanderer's tent until you see the pyramid.
Fastest Way to Arrive:
Use the Jaleustrophos teleport of the Pharaoh's sceptre, or use the Camulet teleport and head south-east.
Notes:
Speak to Simon Templeton to begin the course.
The main goal of the course is to not only complete it, but to reach the top and obtain the artifact, which Simon will pay 1000gp for.
Though you can attempt to pass any obstacle backwards, you will always fail in doing so while taking minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.
It is necessary to bring Waterskins or choc-ices, desert robes (top and bottom), a shantay pass, some food, a bowl of water (if you have completed Spirits of the Elid), and an enchanted water tiara is useful.
Course Map:
Experience Table:
Entrance | ||
Number | Action | Experience Gained |
1 | Enter using Climbing Rocks | 5 |
2 | Leave using Climbing Rocks | 1 |
Floor 1 | ||
Number | Obstacle | Experience Gained |
1 | Stone Block | 12 |
2 | Low Wall | 8 |
3 | Ledge | 56.4 |
4 | Plank | 56.4 |
5 | Stone Block | 12 |
6 | Gap (Sliding) | 57 |
7 | Ledge | 20 |
Floor Total | 116 | |
Floor 2 | ||
Number | Obstacle | Experience Gained |
1 | Gap (Sliding) | 22 |
2 | Gap (Jumping) | 22 |
3 | Gap (Sliding) | 22 |
4 | Stone Block | 12 |
5 | Ledge | 56.4 |
6 | Low Wall | 8 |
7 | Gap (Jumping) | 22 |
Floor Total | 128 | |
Floor 3 | ||
Number | Obstacle | Experience Gained |
1 | Low Wall | 8 |
2 | Ledge | 56.4 |
3 | Gap (Jumping) | 22 |
4 | Plank | 56.4 |
Floor Total | 72 | |
Floor 4 | ||
Number | Obstacle | Experience Gained |
1 | Gap (Jumping) | 22 |
2 | Stone Block | 12 |
3 | Gap (Jumping) | 22 |
4 | Low Wall | 8 |
Floor Total | 64 | |
Floor 5 | ||
Number | Obstacle | Experience Gained |
1 | Climbing Rocks (Artefact) | 0 |
2 | Stone Block | 12 |
3 | Gap (Jumping) | 22 |
Floor Total | 34 | |
Bonuses | ||
Obstacle | Experience Gained | |
Bonus (Exit Stairs) | 300 | |
Completed Course | 1014 |
Agility level:
30 Agility
Location:
On the Iceberg, which requires a penguin suit and the completion of the Cold War quest.
Fastest Way to Arrive:
Head to Rellekka and go to the docks. From here, take a boat to the Iceberg and head towards the avalanche in the north-west. To the west is a room; follow the corridor to the Penguin Agility Course.
Notes:
This course offers higher experience than the Barbarian Agility Course but requires a lower agility level. However, on this course, objects can be failed, so it is recommended to bring food. You cannot teleport out in your penguin suit.
Course Map:
Experience Table:
Obstacle | Experience Gained |
Platform climb | 55 |
Complete platform jumps | 80 |
Icicles (x4) | 40 |
Ice slope | 180 |
Agility bonus | 65 |
Complete Course | 540 |
Barbarian Outpost Agility Course
Agility level:
35 Agility
Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.
Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.
Notes:
Some objects can be failed, so it is recommended to bring some food.
Course Map:
Experience Table:
Number | Object | Failable? | Experience Gained |
1 | Obstacle Pipe | No | 10 |
2 | Rope swing | Yes | 22 |
3 | Log balance | Yes | 13.7 |
4 | Obstacle net | No | 8.2 |
5 | Balancing ledge | Yes | 22 |
6 | Crumbling wall | No | 13.7 each (41.1 total) |
Complete Course | 153.2 |
Agility level:
48 Agility
Location:
In Marim, south of Ape Atoll, requiring a Ninja greegree.
Fastest Way to Arrive:
Ape Atoll Teleport or the fairy ring code 'CLR'.
Notes:
The course is very short and rewarding, but all obstacles here can be failed. You will take from 30-70 damage from any failure, so bring some food. It is recommended to have completed the Monkey Madness and Recipe for Disaster quests.
You stop failing this course at 75 Agility.
Course Map:
Experience Table:
Number | Obstacle | Experience Gained |
1 | Stepping Stone | 40 |
2 | Climbing tree | 40 |
3 | Monkey bars | 40 |
4 | Skull slope cliff climb | 60 |
5 | Rope swing | 100 |
6 | Zip vine | 300 |
Completed Course | 580 |
Agility level:
52 Agility
Location:
Level 54 Wilderness
Fastest Way to Arrive:
Use the Lever in West Ardougne and follow the route as shown on the map below.
Notes:
You may run into Player Killers (Pkers), so it is recommended to bring a slash weapon, such as a poison dagger, two pieces of armour or clothing, fast healing food or antipoisons, as well as full prayer points to protect against them.
Course Map:
Experience Table:
Number | Object | Failable? | Hitpoints lost if failed | Experience Gained |
1 | Pipe | No | N/A | 12.5 |
2 | Ropeswing | Yes | 16 to 19% | 20 |
3 | Lava Stepping Stones | Yes | 20-22% | 20 |
4 | Log balance (Spike Pit Bridge) | Yes | 5 | 20 |
5 | Rock Climb | No | N/A | 0 |
Complete Course | 571.4 |
Agility level:
42 Agility, but 67 Agility is recommended to complete every obstacle.
Location:
In the Dungeon underneath Yanille.
Fastest Way to Arrive:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Notes:
Each obstacle requires a different Agility level. Please consult the following table to find out what level you need. Also, do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.
Course Map:
Experience Table:
Number | Object | Failable? | Agility Level Required | Experience Gained |
1 | Balancing ledge | Yes | 40 | 22.5 |
2 | Obstacle pipe | No | 49 | 7.5 |
3 | Monkeybars | Yes | 57 | 20 |
4 | Pile of rubble | Yes | 67 | 5.5 |
Completed Course | 55.5 |
Agility level:
60 Agility
Location:
In Bandos' Throne Room, after the completion of The Chosen Commander quest.
Fastest Way to Arrive:
Use the fairy ring code 'BLQ' to go to Yu'biusk and open the strange box to be teleported into the throne room.
Notes:
You need 60 Agility, Strength and Ranged to enter, as well as a Mith grapple and Crossbow.
It is recommended to take food as a healing method, as you can lose lifepoints.
Experience Table:
Obstacle | Experience Gained |
Statue jump (9 times) | 18 (2 per jump) |
Grapple | 362 |
Completed Course | 380 |
Agility level:
80 Agility
Location:
In Dorgesh-Kaan, after the completion of the Death to the Dorgeshuun quest.
Fastest Way to Arrive:
Use the fairy ring code 'AJQ'.
Notes:
Start by speaking to Turgall in the northeastern power station. He'll ask you to fetch an item for him from the old generator, you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route, and the delicate one is too fragile to squeeze through the tunnel.
Course Map:
Delicate items | |
Item | Image |
Capacitor | |
Fuse | |
Meter |
Heavy items | |
Item | Image |
Cog | |
Lever | |
Powerbox |
Turgall will give you a spanner - make sure to have a space in your inventory for this, as well as a space for the part you're picking up. Make your way to the old generator, use the spanner on the console to retrieve a delicate item, or on the boiler to retrieve a heavy item.
You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.
When returning to Turgall he'll give you xp bonus according to which path(s) you took; 571 ranged xp each way for the grapple path, and 1216 agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2432 agility bonus in addition to xp for the obstacles.
Fallen ladders, swing -and balance cables can be failed, as well as grappling pylons. If you fall while grappling, use the nearby ladder to climb back up, if you fall using the tunnel path, go to the ladder in the north part of the cave and climb back up.
The item you are carrying will break upon falling, destroy it right away and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.
Experience Table:
Obstacle | Experience Given |
Grapple pylon | 18 |
Balance cable | 25 |
Swing cable | 22 |
Squeeze past jutting wall | 7.5 |
Crawl through tunnel | 7.5 |
Completed Course | 53 (using grapple) or 159 (crawling through tunnel) |
Advanced Gnome Stronghold Course
Agility level:
85 Agility
Location:
Inside Tree Gnome Stronghold; northwest of Ardougne.
Fastest Way to Arrive:
If you have completed Tree Gnome Village, then you are able to use the spirit tress to teleport directly to the Stronghold.
Notes:
The first three obstacles are the same as the basic course. The advanced course is one level higher above the 'Climb Tree branch' spot and continues above the basic course to the same finish area.
You stop failing this course at 89 Agility.
Experience Table:
Obstacle | Experience Gained |
Log balance | 7.5 |
Obstacle net | 7.5 |
Tree branch | 5 |
Tree | 25 |
Signpost | 25 |
Pole | 25 |
Barrier | 25 |
Completed Course | 725 |
Advanced Barbarian Outpost Agility Course
Agility level:
90 Agility
Location:
The Barbarian Outpost, next to Barbarian Assault, requiring the completion of The Alfred Grimhand Bar Crawl.
Fastest Way to Arrive:
Teleport using a Games necklace or walk from Seers' Village.
Notes:
You stop failing this at 93 Agility.
Experience Table:
Object | Experience Gained |
Rope swing | 22 |
Log balance | 13.7 |
Wall run | 15 |
Wall climb | 15 |
Spring device | 15 |
Balance beam | 15 |
Gap jump | 15 |
Roof slide | 15 |
Complete Course | 740.7 |
The penance horn can be obtained for free by speaking to Commander Connad at Barbarian Assault. The item gives double experience to Agility, Mining and Firemaking (burning logs). When receiving double experience from a skill task, the Penance Horn will lose some of its charge. The horn can be recharged by completing all ten waves of Barbarian Assault several times.
The XP reward can be spent by completing agility courses, excluding the Werewolf Skullball, Agility Pyramid and the Penguin agility courses. When doing the Dorgesh-Kaan agility course, the horn only affects the experience gained from the obstacles, not the bonus from Turgall. Around 1,400,000 experience will be gained from a full horn at level 99.
Temporary level boosts and Quest rewards
For more information on how to boost your level, see the Temporary Stat Leveling Techniques special report.
For XP rewards from quests, see the Quest Experience Guide special report.
Once you have mastered the Agility skill and reached level 99, you can speak to Cap'n Izzy No-Beard at the Brimhaven Agility Arena and purchase the cape of achievement for 99,000gp.
If you wish to calculate how much XP you need to earn in each course or how much XP you need for another level, you can use the RuneHQ Agility Calculator to work it out!